I had created a base human mesh that will give me a starting point when creating my character or any character within the future. The model I have created is a default basic mesh that I will create my character from. The end product will be of two models one is used for long distance viewing therefore it is basic detailed and relying on a low resolution texture to give the appearance of the character whilst being under 2000 polygons and the other will be a high detailed character with a high resolution texture and multiple texture maps to enhance its visuals.
This image is of the basic mesh that I had initially created and will build my character upon.

Base Mesh
This image shows of a stage within the modelling of the low poly version where I could not decide how a jacket would be on the character above his suit without seeing it for myself. I later decided to continue without the jacket as it covers up most of the work I have done and will do whilst taking a fair amount of poly’s that could be better spent.


Beneath is a render of my low poly character just showing the models shape whilst light.

Front and back
Throughout the creation of my low polly character I had decided against the helmet as I felt it didn’t really match the characters overall flight suit. So I recreated a new helmet using reference from a prototype flight helmet for the overall shape and design but changed it to fit for my characters needs.
My new low polly character


And now with the completion of my low polly character I had began to work it up to my high polly character of 30,000 polygons.
My high polly character originated from my low polly as I just worked up the subdivisions and added more detail to the shape and objects of my character. So unfortunately there isn’t much I can show of its creation besides from what I have shown below.





